LUX Systems
Kimberley Oamen
This project stemmed from a simple observation: The world no longer gets dark. Cities have been replaced by a persistent glow from shop windows, lamps, screens and cars; but what happens to one’s body when the sun sets but light doesn’t. Inspired by scientific research, and narrative such as Paul Bogards’ ‘The End of Night’ the aim of this project is to explore how light pollution and exposure impacts human health and natural rhythms such as melatonin, cortisol, and sleep drive, in a way that feels accessible, interactive, and intuitive - especially for younger users who are unfamiliar with this topic. Creating insights that are tangible, through animation, graphs, metaphors and games was a perfect way to highlight how urban lighting environments alter and have impacts on hormones and activity patterns.
Kim is a born-and-bred London-based designer, whose work stands at the intersection of visual systems, emotion, and cultural rhythm. Her practice explores how behaviour, geometry, and patterns shape the way we experience the world, with a focus on clarity and edge. "My approach blends research, intuition, and most importantly being a student of life", often drawing influence from urban life, expression, and social texture. She also creates music, as part of her broader creative landscape.

App Overview

Data & in-app game 'Lucid Drift'

App Opening Screen

Bortle Scale explained

Data & in app game 'Lucid Drift' pt2

Lux Systems' design system