Sea of Contradictions
Minjoo Kim
"Sea of Contradictions" is about disputed islands. The audience can experience seven disputed islands through VR. Each island has a media art wall and objects symbolising the island and containing meaning. Objects can be grabbed using the VR controllers. When the grabbed object is brought to the media art wall, the particles of the media art wall are disturbed, and the player can never see the first image again. Through the media art wall, I expressed that the form of the image turned into human greed and that humans can not return to the past. Experience the relationship between disputed islands and human desires through VR interaction.
What I wanted to do with VR was to break the boundaries between the real and virtual worlds tactilely. Pressing a button on a VR controller to hold an object in VR will change your behaviour in the virtual world by pressing a real object called a controller in a real place. However, it doesn't change anything in the real world. Also, if you wear a VR headset, you can see the shape of your hand instead of the VR controller, which makes you feel more heterogeneous. Players can recognise that they are in the world in VR by making the shape of their hands different from the controller. These paradoxical techniques imply human greed that is invisible in my work. The two contrasting definitions, controller and hand, reality and virtual world, represent the world we live in and the conflicting islands.


Main Map preview

Island Interactive VR preview 1

Island Interactive VR preview 2

Dokdo Observatory view